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Noveria (work-in-progress) - personal 2015

Early WIP of a personal environment project. Re-imagining of the Noveria mission from Mass Effect 1, rendered in Unreal Engine 4. All textures created entirely with Quixel Suite (nDo + dDo).

Trim sheets draw heavy inspiration from the International Space Station and Space Shuttle reference.

Trim sheets draw heavy inspiration from the International Space Station and Space Shuttle reference.