Website powered by

Destiny 2: Forsaken - Gambit

The new Gambit game mode developed for Forsaken included two maps I was responsible for lighting, one set in the European Dead Zone and another on the Tangled Shore. I also handled the lighting for the interior of the Drifter's ship, including many custom animated and interactive elements. I worked with Coolie Calihan, Ed Brennan, Keenan Daufelt, Sam Rucks, Steve Klipowicz, and Jeroen Maton from World Art on these spaces.