Madison Parker
Lighting / Art Direction - seeking opportunities
Roanoke, United States
Summary
Staff Lighting Artist and Art Lead for Look Development with 14+ years in AAA.
Tomb Raider (2013), 14 releases across Destiny and Destiny 2, and Marathon (2026). Five years at Bungie leading every art discipline toward one coherent final frame. Environment artist by origin, currently building UE5 environment and lighting work.
Available now for senior/lead lighting, look development, environment art, and art leadership roles. Fully remote, US (Eastern Time).
Skills
Look Development3D ModelingEnvironment ModelingLighting
Software proficiency

3ds Max

Blender

Maya

Photoshop

Unreal Engine

Unity

Quixel Suite

CRYENGINE
Productions
Video Game
Destiny 2: Beyond Light
Year
2020
Role
Senior Artist
Company
Bungie
Video Game
Destiny 2: Shadowkeep
Year
2019
Role
Senior Artist
Company
Bungie
Video Game
Destiny 2: Forsaken
Year
2018
Role
Senior Artist
Company
Bungie
Video Game
Destiny 2
Year
2017
Role
Senior Artist
Company
Bungie
Video Game
Destiny: Rise of Iron
Year
2016
Role
Artist
Company
Bungie
Video Game
Destiny: The Taken King
Year
2015
Role
Artist
Company
Bungie
Video Game
Destiny
Year
2014
Role
Artist
Company
Bungie
Video Game
Tomb Raider (2013)
Year
2013
Role
Artist
Company
Crystal Dynamics
Experience
Staff Artist at Bungie
Seattle, United States
Art Lead - Lookdev at Bungie
Seattle, United States
October 2012 - September 2013
Associate Artist at Crystal Dynamics
September 2011 - October 2012