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Destiny 2 - European Dead Zone

I lit the Trostland and Salt Mines portions of the European Dead Zone, along with several Lost Sectors. This entailed placing lights and light fixtures in the engine, along with volumetric fog and lens flares. I worked with many world artists including Marc Thompson, Jeroen Maton, Anthony Pitts, Matt Bennier, and Noah Thompson in this process. Palettes were developed by Daniel Thiger, Ethan Scheu, and Sid Moye.
Designers included Tom Farnsworth, Mike Ryan, and Alex Velicky.