For Season of the Worthy, I was a part of the team that lit the Bunker spaces, alongside Thad Steffen and Lani Ming. The goal was to create three thematically linked Warmind Bunker designs, each with their own flavor for the destination. I was responsible for the EDZ Bunker, and so many of the choices reflected the overgrown nature of the Deadzone. Additionally I lit the Rasputin Datacenter area near the beginning of the bunkers, based on concept support from Dima Goryainov.