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Tomb Raider @ Crystal Dynamics (2013)

From 2011 to 2012 I had the great pleasure of working with the incredibly talented team at Crystal Dynamics on Tomb Raider. My role was cinematics artist, which consisted of creating assets and environments for cinematics, and lighting for cutscenes and set-piece sequences. I also scripted together systems for triggering lighting sequences and postprocess work in-engine to run cinematics in realtime. These are a few screens of the almost 2 hours worth of cinematics I was responsible for.